Home Artifacts This New Capenna Artifact Is THE Commander’s New Base

This New Capenna Artifact Is THE Commander’s New Base

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Streets of New Capenna brought some incredibly powerful cards to the game. Many of the cards we’ve seen will be players in various 60-card constructed formats. But with the theme set, Commander players have their eyes peeled for previews to find the latest and greatest cards for the beloved format. Well today Wizards of the Coast seen this same card.

X marks the spot

The card we’re going to be looking at today is “Smuggler’s Stash”. Currently it’s only officially released in Korean, so the name might not be 100% correct, but we have a translation of the map and it’s pretty crazy.

Yeah, I had to do a double take on this one too. Generally speaking, giving our lands extra abilities can be very powerful, but when that ability spawns treasure tokens, it feels VERY strong. The possibilities are endless with this one, so let’s look at some super synergistic cards to help flush out strategies with this crazy card.

Treasure Synergies

The first thought with selecting synergies is how to make this interaction with the mana of our lands positive. There are a few enchantments that can help us achieve this goal.

Cards like Double the season, parallel lives and anointed procession all double all tokens that enter the battlefield under our control. While there are other ways to double activated abilities, these cards require no cost to do so.

There is another creature card that will also allow us to generate a bunch of tokens from our lands.

best-spirits-mtg-seedborn
Wizards of the Coast

muse born from seed is a very popular card in Commander because you can untap your permanents multiple times per turn cycle. This means you get 4x more treasure than land, assuming you’re not playing anything at instant speed. Combine that with something like Wilderness Reclamationand you have a recipe for a LOT of mana.

READ MORE: This artifact from the streets of New Capenna is incredibly powerful

win the game

So with lots of mana there are endless ways to win the game, but there are a few ways to win the game that are in line with the Treasure theme.

The first standing Revel in riches says we win the game if we have 10 or more treasures in our upkeep. It also creates treasure when our opponent’s creatures die, which is helpful. With one of our token doublers in play, we only need 5 lands to establish our win condition.

The other way to win the game is to mechanized production. This aura allows us to win the game if we control 8 artifacts of the same name, and it makes a copy of the artifact it enchants. If we enchant a treasure token, we can win the game simply by activating our lands.

If we want to play a little more aggressively, we can always call on a very strong saga.

Wizards of the Coast

The 3rd chapter of this saga transforms our artifacts into 5/5 creatures, which if we have enough tokens can shoot the whole table.

READ MORE: This new Capenna Planeswalker is a spin on an MTG classic with a crazy combo

Commander

If I’m building this style of deck, I’m looking to build 5 suits because there’s a lot of token support in all suits. While most of the backing is in all non-white colors, choking tithe is too good not to include.

best-commander-ramp-cards-smothering-tithe
Wizards of the Coast

The commander I would choose here would be one-eyed Garth, because even though we primarily create treasure tokens, tokens are a primary theme of the deck. Garth is a powerful combo himself, alongside Deadeye Browserand honestly, the “token” spells we get from these guys are very useful.

Garth-One-Eye-MH2
Wizards of the Coast

READ MORE: It’s still climbing! How expensive will this spell be?

Streets of New Capenna looks awesome, so be sure to check out our Gallery preview to stay up to date with all the new cards coming out!